Paradox surviving mars wiki
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All Terraforming techs are much cheaper to research, Forestation Plants that do not need power, bonus terraforming techs, and importable RC Dozers from the start.
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They also get larger Supply Pods, and get five of these pods for free from the start. Brazilian colonists grant funding when they reach Mars, and improved Passage buildings (and colonists who have no penalties for working or visiting connected domes) really help with colony planning. Bit of an oddball faction to say the least.
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Their unique building is the Game Developer Office, which grants extra funding. Bonus chance to uncover breakthrough anomalies and finding breakthroughs allows extra applicants. A game development company with not much in the way of money or technology or manpower or rocketry expertise, but for some bizarre reason a knack for uncovering weird things on Mars. Their unique Concrete Plant building nets them a lot of the resource for cheap. However their small rocket pool and extended travel time set them back a bit.
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They get the Fueled Extractors tech for free (and the upgrade is free to apply to your buildings) and the Fuel Refinery prefab is cheaper. Russia is all about using the Fuel resource. Overall, the Church represents a challenge, but not quite as much as. Their unique building is the Temple Spire, which lets colonists recover sanity. Not much in the way of money or technology, but all their colonists have doubled chance of having children, will not kill themselves if they are depressed, and work harder. A religious colony funded by a future Saintly Church. With SpaceY, it's so easy to just ship needed resources rather than get industry going a good Sponsor for players who want to grow steadily and take things easy. Their Dragon rockets carry less, but need much less fuel to launch and you get five of them. Advanced resources are cheaper and they have more drones to play with when a hub is built. An Expy of Elon Musk's SpaceX company that has an unusual playstyle.
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If you like the idea of leaving the competition banging rocks together, Europe is the Sponsor for you. Their unique building is the Low-G Lab, giving them even more of a advantage over other colonies. They start with more potential research options in the tech tree, and gaining additional funding for every technology unlocked (double for breakthrough techs) is just the icing on the cake. Europe is an emergent leader in several pioneering technologies. The meagre research output of India can always be offset by outsourcing anyway. Their unique building is the Metals Refinery, giving India more metals to work with and supplementing their rapid-growth playstyle. India's master engineers mean all buildings are 20% cheaper to produce, and they start with the Low-G technology already unlocked. Their unique building is the Tai Chi Garden, which helps with keeping all those colonies healthy and fit. China's booming population is reflected in passenger rockets that hold twenty-two colonists instead of twelve, and a huge applicant list allowing Chinese colonies to flourish early on by getting everything up and running out of the gate. Something of a late bloomer, with fantastic potential for long-term profit later down the line. Their unique building is the Corporate Office. They are also masters of rare metal mining. Their colonies start with more funding, but they can also purchase applicants with their funding and buy cheaper rockets. Blue Sun is a Mega-Corp that has more economic power than many nations in the 21st Century. USA is as middle of the road as Sponsors come, as any playstyle could always use more money. Their colonies use Zeus rockets that can carry more cargo and they get additional funding periodically for nothing, to represent America's economic clout. The Easy Mode sponsor recommended for first-time players, but experienced city builder types might find this too much of a breeze. Zeus rockets can carry more, colonists never become Earthsick, food carried in passenger rockets is greatly increased, and rockets slowly synthesize fuel on Mars. Just humanity, Mars, Earth, and whatever can be built on the planet.